Art Student's Handbook Part II:
Professional Preparations and Resources
Professional
Organizations
The following national level organizations
have been mentioned earlier. Most have regional chapters as well. Every
professional organization has its publication. In them you will find current
information important to your field. This alone is a major reason for joining.
Here are some key organizations for students to consider joining. A more
complete list is located in the Bibliography and Resources section. Most
of these organizations have web sites filled with information about the
profession as well as the organization.
American Institute of Graphic Artists (AIGA) www.aiga.com
For the graphic arts professional in design, illustration and photography. This is the oldest and most important organization in the field. The UWEC Art Department is closest to the Minnesota chapter. Students should join when they are undergraduates. This is a key organization for professional workshops, publications, and contacts/networking.
Society of Illustrators
For the illustration major. Undergraduate students should join for professional information and contacts.
American Society of Media Photographers (ASMP).
This a leading and highly active professional organization. Students need to join and go to meeting of the Minneapolis or other regional chapters at the time of graduations. This is a key organization for professional workshops, publications, and contacts.
Society of Photographic Educators (SPE)
As the name explains, the professional organization for photography teachers. Undergraduates should be aware of the group's activities and possibly participate in some of them. Art Education/Photography majors and graduate students in photography should join.
Wisconsin Art Education Association (WAEA)
The state professional art education association concerned with all dimensions of art education including advocacy in the arts. All Art Education majors need to join.
National Art Education Association (NAEA)
As the name explains, the professional association for art teachers. Membership in WAEA includes membership in NAEA.
College Art Association (CAA)
Designed primarily for working college art professionals. Graduate students in art should join. Undergraduate students should be aware of the organization and its activities.
Foundations in Art Theory and Education (FATE)
An organization of college level teachers dedicated to curriculum development. Associated with the CAA. Graduate students intending to teach should join.
The Professional
Portfolio
A portfolio is the central representation
of what you as a designer, illustrator or fine artist are capable of doing.
It is your essential tool of communication with clients, prospective employers,
galleries or graduate schools and needs to be in a finished state by the
time you graduate. The following outline details portfolio needs and the
similarities and differences for different types of artists.
What a Portfolio Is
· The portfolio contains only the best, professionally displayed
examples of your work as an artist, assembled into a hand carried or mailable
form.
· The case should be: high-quality, not too large, easy to carry,
durable, able to protect work well from: travel, bumps and weather. It MUST
be easy to open and operate.
· Inside, the case should be: simple, easy to see, easy to rearrange
and durable.
Use high-quality pages and page protectors. Will you need to change work
in the page protectors or can you laminate work? Acetate scratches, vinyl
or mylar is more durable. Decide on ring binder (3 or more) or loose pages
that fit into a tight case.
· Don't scrimp on the cost of the portfolio hardware! Buy the best
materials that suit your purposes. In the long run, this will be a very
small investment when compared to your career training and potential.
· The graphic design portfolio contains printed work.
· Illustrators will need printed and or original work and slide set(s).
· The media designer's portfolio will simply be some combination
of video tape, CDROM or floppy discs. Find a professional case that carries
these materials well. Many designers and illustrators will find themselves
taking advantage of these types of presentation media as well. A color laptop
computer makes an excellent display device. Be sure it has a CDROM and high
graphics performance.
· A fine artist's portfolio will contain original work if two dimensional
and not too large (prepared consistently). 35mm slides sets are a must for
all types of work. 35mm slides, display transparencies or color prints will
be needed for large or three dimensional work. 35mm slides should be in
pages. You should bring a viewer or projector (in which case you would already
have your slides in a tray as well as a slide page). Color prints or display
transparencies are placed in vinyl or mylar pages and prepared consistently.
Include significant articles or reviews, in protective pages, at the end
of the portfolio.
· Take EVERY opportunity to examine the portfolios of working artists.
Content and Presentation of the Portfolio
· Show what you can do better than anyone else at your level. (Design,
Illustration).
· Show your originality. Don't present yourself as being in the style
of someone else (all areas!).
· Technical competency. Do not include work compromised in anyway
for any reason!
· Be able to talk confidently about your work. Be ready to explain
why you chose to do everything you did.
· Remember that this work is the past. You will be hired for the
future (design, illustration). Be confident, professional, at ease. Sell
what you can do.
· For the fine artist the portfolio will probably represent a recently
completed body of work intended for exhibition. Be confident, organized,
verbal, know your field-now and historically. Present yourself well (don't
be phony).
· Make sure your presentation of the work isn't so interesting or
"busy" that it preempts the work itself. The idea is to complement
your work...show it off to its best advantage.
Tailoring the Portfolio & Market Positioning
· RESEARCH, RESEARCH, RESEARCH!
· Who are you best qualified to go to? What will these people need
to see (don't bring a portfolio of bunnies to a place that does exploded
views of engine parts).
· Check the client lists of agencies.
· Read a current issue of a publication account.
· Fine artists must know the galleries! Read Art Now Gallery Guide,
Art Paper, local newspapers and gallery association brochures. Read art
publications regularly. Visit the galleries, see who they represent, see
what shows they have had and talk to other artists. Don't show up with art-brut
sculpture at a printmaking gallery.
Find out about the method of portfolio review. Many galleries reserve a
particular day and time for this; for example: the first Saturday of the
month from 2 to 3 PM. Can you get a reference from someone you know who
knows someone at the gallery?
Find out about all the types of gallery spaces available: public, private,
commercial, cooperative. Don't underplay or overplay your hand.
View the video of the Barbara Fendrick Talk.
· The client or gallery directors don't owe you anything (except
courtesy).
· The Address for the Art Now Gallery Guide is:
Art Now Inc.
97 Gray Rock Rd.
Box 5541
Clifton, NJ 08809
The International Edition ($35) has listings for all regions of the United
States and all of the world. Regional guides are available for: East Coast,
Southern, Midwestern, and West Coast.
Organization of Work
· Use the same size pages and same weight and color of background.
· Make the presentation clean and simple. Use a neutral background.
· Place your "best" work first and last.
· Group work according to subject and content.
· Place targeted work first, "famous" work second if present.
For illustrators: fine arts work only with careful consideration and client
research.
· Show a maximum of 10 to 15 pieces of work in design or illustration-only
your best! If your best is only 2 or 3 pieces, that's it!
· Illustrators: focus on a style or media (if you're everywhere you're
nowhere).
· Fine artists: the most recently completed body of work that shows
a mature, conceptual investigation. The work must be: one media, one style;
powerful, committed, personal, and conceptually consistent. The number of
pieces included will, of course, vary, but the one slide page limit guide
line (20 pieces) may be useful in many cases
· If a client or gallery director wants to see more or other work,
you may have with you or near by additional examples. Do not, however, show
second rate or filler work-ever! All work shown must be first quality.
· Edit your work ruthlessly.
· Graphic Designers: Research interviews to see what will be appropriate
to put in the portfolio. Some prospective clients or employers will be impressed
with the full strength of your background. For example, photography or illustration
is usually a major addition to your potential value as an employee. Interviews
for a specialized client may be best targeted to just the type of work the
client needs.
Importance of Portfolio
· For designers and illustrators in an interview the portfolio
counts about 40% the person about 60%. But, you must have a great portfolio
no matter what.
· For the Fine Artist, if you haven't got a strong portfolio you
haven't got it. If your portfolio is weak in any way so are your chances.
Your opportunities to show or sell work will be based directly on the quality
of your portfolio.
· Invest the money it takes to put together a professional portfolio.
After several years and tens of thousands of dollars spent on school this
will be a relatively minor expense.
· Do the portfolio while still in school. Save up, look for a grant,
consider a loan.
Photographing
Art Work
Reasons to Photograph Art Works
· For your portfolio ·
For Documentation
· To enter exhibitions · For slide banks
· Educational use · Slide presentations
· Entering graduate school · Publications
· Applying for grants
People Needing Photographs
· Fine artist · Art educator
· Prospective graduate student · Writer/reviewer
· Grant applicant or writer · Promotions/presentations
· Graphic designer · Illustrator
Keep in mind that you may change career and life objectives. Make documents
and know how to document work. Will you be interested in exhibiting works
as well as pursuing a career as a designer?
Reasons To Know How To Photograph Art Works
· To save money when still in school or just getting started
as an artist.
· To get the work done in the way you need and to the quality you
need.
· For the timely documentation of work (as you finish pieces or to
document the process).
· To meet short deadlines.
· So you know what to look for when finding someone to do the work
for you and so you know what to expect and require from such a professional
service.
Should You Take Photographs Yourself?
· Do you have the experience to do the work to professional standards?
· Do you have the ability and patience to learn?
· Is this the best way to be spending your time
· Do you realistically have the money to hire a professional to do
the work correctly?
· Is there a professional service available that will meet your standards?
Hiring Someone To Take Photographs For You
· To find someone, talk to other artists, check with university
professionals, or consult listings of professional services (use the phone
book with care, though).
· See examples of the photographer's work. OBTAIN A COST ESTIMATE.
· In Eau Claire possibilities for finding photographers include:
photography students, Media Development Center, and area professionals.
· How much will you have to pay? As an example let us say you have
10 paintings, prints or pieces of ceramic work with no unusual lighting
requirements and you need 5 slide copies of each work. Materials costs would
be fixed at about $30. Taking the photographs would probably take at least
2 hours. Hourly rates would run about $10 for a skilled student. Media Development
charges differently for smaller flat work up to 30" X 40": $2.50
for the first slide and $.75 for each copy at the time of the work. Larger
flat work or 3-D work is $20 hour. A part time professional photographer
in a smaller town might work for as little as $25 hour, but the going rate
is $50 hour. In a larger city (like Minneapolis) the going rate is $100
hour. Difficult lighting work can more than double the time necessary to
photograph work. Any additional types of work needed, such as black and
white prints, would add to both time and materials costs.
· Professional services offered through most universities can be
a real bargain but you will need to take your work to them. They will not
come to your studio.
· Always be VERY CLEAR about explaining your needs in COMPLETE DETAIL
to a hired photographer, including composition and background material.
Be very critical in examining and accepting the results. HOWEVER, know what
can and can not be expected in photography. A photograph will always increase
the apparent contrast, and some colors may or may not be matchable.
What Format Should Your Work Be Photographed In?
· 35mm color slides are needed by all fine artists, art educators
or persons doing slide presentations.
· Color prints can be used for a portfolio book, for writers and
for publication. Black and white prints may also be used for some of these
purposes, but color is preferred and no more expensive. Color negatives
can also be used to do black and white publication work from. Mat surface
prints are preferred to glossy. Glossy surfaces are not needed for any technical
reason and the prints are difficult to look at.
· Color negatives are the most flexible photographs. When made from
the new low speed T-grain films (such as Kodacolor Royal) they can be used
to make the highest quality color prints, black and white prints, color
display transparencies and 35mm slides. Getting these things done will require
a more complete understanding of the processes involved and more turn-around
time for lab work.
· Lower cost prints from 35mm slides in color or black and white
are generally inferior in quality and you should not count on them to cover
professional needs. To equal color negative quality in printing the reversal
processes are quite expensive, and, in practice, still may not come up to
the best standards.
· For color publication, either color transparencies or color negatives
may be used. Medium format film can be very important for best quality (higher
cost but the industry standard). For black and white publications original
photographs can be taken in black and white or as color negatives. 35mm
format will work for many purposes but medium format is of a higher quality.
Excellent black and white prints can be made from color negatives but these
should have been done on a low speed T-Grain (Ektar) film and will need
to be done by a good lab.
· Display transparencies for the fine artist's portfolio can be made
from any format of film. This type of presentation can be particularly impressive.
The new Kodak RA materials are a particularly good choice. They work from
color negatives and are also a current best choice for printers to do color
separation work from in publishing. These transparencies would come from
a custom photography lab, but are easy to make (the same process as a color
print but the film costs more). Display transparencies are also traditionally
made in large format cameras on 4"X5" or 8"X10" color
reversal film. These are very high quality but relatively expensive.
· Black and white prints are commonly made from black and white camera
negatives. The quality of results done this way can not be exceeded. Black
and white prints made from T-grain color negative films can nearly match
this quality. Black and white prints made from color slides require an internegative
and all but inevitably produce a significantly inferior black and white
print.
The Process of Photographing Art Works
To confidently understand the photography process and do your own work,
some combination of these things is necessary: watch the process being done,
read Photographing Your Art Work, by Hart, have basic photography experience
or take a photography course.
No Compromise In Quality Can Be Accepted In Photographs For professional
purposes.
When watching and helping with the process: take notes, ask questions, request
more detailed information if necessary, do drawings of the set ups and study
how they work.
These basic set-ups cover most photography needs. Make notes from the demonstrations.
· Two dimensional work on the wall
· Two dimensional work on the floor
· Two Dimensional work on a copy stand
· Three dimensional work with a two or three diffused light set up
· Reflective three dimensional work in a tent
Particularly Important Lighting and setup Considerations:
· Know color balance. Make sure light source and film match!
· No glass.
· Glossy surfaces: emphasize them with direct light, de-emphasize
with diffuse light.
· For most flat work use symmetrical even light. Asymmetrical light
is used for special cases where work is very unevenly light and dark and
or mat and glossy.
· Line art work on white paper requires an underexposure (for slides).
· Meter exposure correctly. Know how to use gray cards.
· Make sure 3-D work stands out from background. Use value contrast
and cross lighting.
· For flat work get it squared up, fill the frame, and use neutral
background.
· For 3-D work photograph from the best angles and do details if
appropriate.
· Make slide copies in the camera if possible. These are always of
higher quality than lab copies.
Equipment and film
· The UWEC Art Department has a camera, lens and tripod that
can be checked out to senior BFA students. While checked out the student
is fully responsible for the equipment should it become lost, damaged or
stolen. The total replacement value is $350. This equipment serves as an
excellent example of a very inexpensive but fully professional system for
doing basic art photography work: a Pentax K-1000 camera body (built in
meter), 28-70 close focusing zoom lens (Sigma or Tokina SZX brand), light
weight video type tripod with inside leg braces and quick release camera
shoe, holster style camera bag, cable release and spare battery.
· Get the right type of film: Ektachrome Tungsten either EPY, ISO
50 or EPT, ISO 160. The EPY is the best choice if you can use a slow speed
film. It has the finest grain and best color saturation. If your lights
are not so strong or you need great depth of field (3-D work) then EPT might
be the better choice. The "P" in the middle of EPY and EPT means
professional. This film may or may not be available in local stores in which
case use ET the amateur market version of EPT. ET is a little less expensive
but the color balance is not held to as close tolerances. Its ISO is 160.
For outdoor work any lower speed -chrome film will be of good quality. Any
of these films are recommended: Kodak Ektachrome Professional Reversal (EPR)
ISO 60, EPX, Ektachrome Elite, Ektachrome Lumiere or Fuji Provia. Kodachrome
is also an excellent film but higher contrast and more difficult to get
processed.
Photographing Work Outdoors
· Work in studio if possible. Use outdoors only for large or
installation 3-D pieces. Color, exposure, background and composition can
be more effectively controlled in studio.
· Use daylight film when working outdoors with the sun as the light
source.
· Check the quality of light: full sun = harsh shadows, shade or
clouds = softer shadows. Overcast = bluish cast to color photographs, correctable
in printing or by using a skylight filter when taking slides. Early or late
in the day = dramatic lighting but also gives warmer (yellowish) cast to
light, which may or may not be desirable. Middle of the day = flat neutral
lighting.
· Consider backgrounds and use the least distracting angle. Put up
a backdrop if possible. Use fill flash. Work at night with studio lights
(tungsten film or 80A filter and daylight film) or electronic strobe lights
(with daylight film).
· Depth of field can be used to isolate subjects, but be careful
to get entire work in focus.
· Wide angle lenses can be used to photograph work in tight places
or de-emphasize backgrounds, but be careful of the distortion given by this
type of lens.
· Mild telephoto lenses may be used to reduce distortion and de-emphasize
backgrounds through controlled depth of field, but be sure you have enough
depth of field to keep entire work in focus.
Student Photographers
· Photography students can take photographs or do black and white
or color printing. Students doing this work charge for their time and materials.
As a guideline we suggest this be the same as the highest hourly wage paid
to students for campus student jobs. Check to make sure the person can do
your work the way you want. Communicate needs, expectations, experience,
and cost clearly. Don't expect less because a person is "only a student."
Writing
an Artist's Statement
Every artist or designer needs to be
able to explain to others what their work concerns. To do this several things
are needed. First is an awareness of art history, contemporary art and culture,
and your individual position as an artist or designer within an art community.
Second is significant experience in making art work, and thinking, talking,
and writing about it. The third necessity is a basic ability to speak and
write to or for others.
It is to your great advantage to start developing your discussion and writing
abilities early in your art studies. Every student must be able to present
meaningful thoughts in organized, grammatically correct statements. It is
essential to be able to confidently use a word processing program.
Writing and speaking abilities will be used when you: apply for a job, interview
for a job, prepare your resume and promotional materials, design with text
and copy, approach galleries, exhibit work, teach, speak to community or
civic groups, apply to graduate school, write news releases, write reviews
or educational materials, and write or edit copy. Strength in this area
will give an individual a major advantage over those who have not made these
preparations.
An artist's statement is a practical focal point for your developing writing
ability. This statement is something that undergraduate students should
develop to a finished point by the time they graduate. Developing an artist's
statement about your own work will make it is easier to do written or spoken
presentations for other targeted needs.
What to include in an artist's statement:
The earlier section on Writing About Art covers the information to consider
when forming the content of your statement. To reemphasize in similar terms:
· Explain your personal involvement in art.
· Talk about the development of your style in terms of materials,
process and composition. How do these things help you reach the goals of
your work?
· What have been your influences. What artists, styles, movements
or history do you identify with.
· What are the goals of your work?
· What are your goals as an artist?
· What do you want to communicate to your community?
Practice writing. Write and rewrite. Have several other people read through
your work who can give you skilled, honest criticism: patronizing comments
are a disservice and not what you would expect from or give to a friend
or colleague. Other people will always find things that you have missed.
On questions of style and clarity, respond to the honest reactions of others.
The purpose of this type of writing is clear explanation to others. Edit
your writing for clarity.
In targeting your writing, here are some general guidelines for style
and content:
· For graduate school applications be literate, philosophical,
and personal. The application will be read by academic personnel looking
for substantive content and flawless grammar and written style.
· For job applications be clear and to the point. Your writing will
need to be easily understood by a wide, general audience. Be practical and
to the point, not arty.
· In an artist's statement, a conversational style is very effective.
This statement is part of your portfolio, and might be used on a gallery
wall or sent to publications as a press release. Be substantive but remain
understandable to a wide audience.
· For educational use, know what level and type of information is
appropriate for your audience.
· Once again, it is essential to begin developing your writing as
soon as possible so that you become self-aware of what is needed for your
situation.
Preparing
a Resume
A resume is a clear outline of your
professional qualifications. All artists, designers, and craftspeople need
to prepare one by the time they graduate. The resume needs to be a creative
endeavor. Designers need to produce a resume that is, in itself, an illustration
of the best design concepts and creative visual ideas. Artists and craftspeople
may settle for a less involved presentation, but not a canned or "business"
type design. Even these resumes need to be designed. Although oriented toward
the graphic designer, these points should be kept in mind by everyone doing
a resume:
· Beware of "packaged" resumes produced by resume services.
· The creative resume is built on individual differences rather than
similarities.
· Employers are interested in your unique talents.
· Select a comfortable format that will effectively deliver your
vital information.
· Keep the resume brief, clear, and error free. Use active and correct
grammar.
· Have someone else, like an instructor, proof read the copy and
comment on the clarity of the design.
Resume Contents
Personal Information
This includes your name, address, phone,
and E-mail address, and needs to be in a most prominent location. Make sure
that the phone and address(es) are where you can always be contacted on
short notice. Some people have even obtained a cellular phone for some types
of job objectives (such as camera assistant).
Employment Objective
For graphic designers, illustrators,
and photographic illustrators. Use a short, to-the-point job objective.
Also consider the following points:
· Target your employment as exactly as possible. By listing `Corporate
Design Manager,' `Senior Package Designer,' or `Technical Illustrator,'
for example, you gain priority consideration for matching job titles.
· When seeking your first career position, consider the job objective
carefully. You might include it in the cover letter rather than on the resume.
This will enable you to target specific, individual positions. Many people
have resumes printed with different career objectives for the types of positions
they expect to encounter.
· By mentioning a specific job objective on your resume you may be
taking yourself out of the running for some positions with real potential.
· The job search process often uncovers positions very different
from your original target.
Education/Training
List your most advanced degree first,
the (month and) year it was granted, the school it is from, and its city
and state. As you gain experience this point will more to a latter place
in the resume. Include workshops and seminars.
Work Experience
List last and most significant jobs first and then others in descending
order. Some early employment might not be included, or some times grouped.
Be sure to emphasize any positions where you have been responsible for managing
people or facilities. This will emphasize your people skills and dependability.
Internships
Include: where, who you worked with,
simple description, and date.
Exhibitions and Awards
Include: the name of the exhibition, its date, its type (student, juried,
invitational, local, regional, national, professional, particular media,
one person, group), how much work and what type you had in the exhibit,
and location (gallery, school, art center, city, state). NOTE: for the fine
artist, exchange this point with Work Experience above.
Memberships
Include the name and the date you joined
professional or other significant organizations.
References
Three is the usual number to include.
Ask each person if it is OK that he or she be listed and if it is OK to
list a phone number. Most references will be given over the phone.
Resume Design
A maximum design effort separates the
creative resume from "common fact sheets." Resume design is often
overlooked or undervalued by otherwise well prepared job seekers. Treat
the creative resume as a most important design task. Work at the top of
your ability and push the leading edge of your creativity. Your creative
resume should blend form and content in a unique manner. It should convey
your design philosophy and career direction. Design for a specific target
job.
Consider these points:
· Consider how your resume will be received, handled and stored
by potential employers.
· A hand delivered resume needs quick positive response.
· If mailed and folded, consider how it will open or unfold in order
to create interest.
· An employer will often scan your resume during an interview. Critical
information must be easy to locate.
· Pay attention to mailing details. Address the envelope to a specific
person in the firm. Include their job title. Type rather than hand letter
the address.
· Design the resume to fit common storage systems, otherwise it may
be excluded from the file. Virtually all resumes are designed to fit an
8 & 1/2" x 11" format. Avoid sizes and shapes that extend
outside the edges of file folders.
· Establish information priorities. Explore different positions and
layouts. The design should be readable and logical. Items should be picked
up in a brief scan.
· Type size is important. Beware of selecting type which is too small.
Most employers will find 8, 9, and 10 point body text comfortable to read.
12 point is too large for body text.
A strong concept is the foundation of your creative resume. Remember: the
distance between the appropriate and the absurd is often quite short.
Resume Colors
· Select ink colors to stimulate but not offend potential employers.
· Ink colors like umber, sienna, olive, darker blues, ochre, burgundy,
warm red, and both the warm and cool grays work well. These are, however,
not the only possibilities. They do, at least, differ from the standard
black, are readable when set in type, and suggest a serious document.
· Consider identity colors established by various corporations, institutions,
or government agencies. Look at annual color trends for fine clothing or
automobiles. Consider colors of packaging with special appeal.
· Specifically indicate to your printer what colors you would like
using PMS-Pantone matching system.
· You may want to use special effects like die cuts or embossing
after the work is printed.
· Papers should be considered in a similar manner as inks. Contrast
is needed for readability. Stay clear of bright colors.
· Check out sample books of paper from printers with ink samples
printed on them. if possible.
· Consider the weight of the paper. This may need to be discussed
with the printer.
Cover Letter
If you mail a resume include a cover letter. This will personalize your
message to an employer. Avoid Gentlemen, Sir, Madame, Manager, etc. that
are used on form letters. It is essential that you address the letter to
a person, otherwise it will dilute your resume's power. Each time you mail
a resume, type a unique cover letter. Perfect grammar and spelling are expected.
Each letter should be a laser original, not a photo copy. The letter should
be short. Never exceed a single page. Three to four economical paragraphs
are adequate.
Cover Letter Contents
· The opening paragraph is critical. Get the reader's attention
with something interesting about the firm or themselves.
· Be timely. Show that you are informed about the company. Mention,
for example, some recent work that caught your attention. Compliment a recent
award. Make connections between a reference, the employer and you. Be sure
to include the name, title, and organization of your reference. Mention
why you are writing.
· Paragraph two might contain a "teaser' about your resume to
stimulate the reader to go through everything thoroughly. Mention your college,
degree, year, and focus, if you are a recent graduate. Touch on your significant
experience.
· Paragraph three should create a special interest in you: connect
your unique skills to the needs of the employer. Project yourself as very
valuable and as an original.
· The last paragraph should "close the sale." Use it to
suggest an interview and offer to present your portfolio. Be sure to mention
that you will be calling to arrange a personal meeting in a few days.
· The best cover letters are short, but as carefully planned as your
resume. Use terminology unique to the profession. Always ask for an interview
or indicate that you will call to make an appointment
Starting
a Career
An art career includes, but is far more
than merely a job. A career is how you as an individual interact with the
society of which you are a part. This translates into your profession, training,
probably how you earn a living, and the mental/emotional identity you have
with this life task. The final section of this handbook will focus on employment
and related concerns. In doing so it will also extend your thinking in the
other areas.
Remember the following as you pursue your studies and later go into your
field. A successful person needs these qualities: positive people and communication
skills (reading, writing, and speaking), personal organization (meeting
deadlines and consistent performance), basic business skills or understanding,
and basic competence in the chosen field. A person with these qualities
should not have difficulty finding work in any field. Weakness in anyone
of these areas will, however, compromise your chances or prevent you from
finding work. Unusual creative ability can add a higher level of success
to your career and open opportunities above and beyond those available to
people who only have the first list of skills. However, high level creativity
will always be rendered impotent by any shortcoming in the first list of
skills.
The bibliography at the end of this book lists essential resources for all
of the areas in this section.
Employment
People, businesses, or institutions will pay you for professional services
if you can demonstrate your worth to them. Although this section focuses
on methods of employment for applied artists, all students need to read
this information as it can or will at some point apply to everyone.
The Graphic Designer can consider two basic
approaches to career employment: Setting up your own graphic design studio
and going freelance, or working for an established studio as an employee.
For most, it is likely (and wise) to work for one to five years for an established
studio to learn the ropes and make professional contacts. Most people will
continue to work in studios throughout their careers. People who freelance
frequently find themselves turning their studios into small agencies before
long. Freelancing takes special personal resources to be successful. It
can, for some, be the most rewarding employment option.
Graphic Design Studios
Studios come in three sizes: small (up
to about 6 employees) , medium (up to 20 or so employees), and large. Big
cities will have studios of all sizes. It is easiest to find openings in
the larger ones as, like all large companies, they have more turnover. In
smaller cities and towns, you will find smaller studios, which may be more
conservative in their practice and less flexible in hiring. Most new graduates
will head for a larger metropolitan area, at least to begin with. It is
not uncommon to find freelance and small studios moving to outlying areas
of the country once they have established a professional reputation. Clients
are usually "taken with them." This has become even more practical
due to computer based graphic design.
In-house Design Departments
Most graphic design work is done in-house.
Large companies usually have their own graphic design departments. These
can be the same size as small to large size agencies. The employees have
the same salaries, benefits, and employment stability as other company workers,
which might be an advantage for the new graduate or person supporting a
family.
Advertising Agencies
It is important to point out the difference
between advertising and graphic design agencies. Advertising agencies do
a high volume of work at low cost. Graphic art skills are used but the emphasis
is on quick, low-cost work that generally does not involve the full concept
and visual development of graphic design work. This type of agency can be
an excellent opportunity for the recent graduate as a place to gain experience
and learn efficient work habits.
Freelance
Study all of the materials and sources
in this section. We refer you now to an excellent publication: Starting
Your Small Graphic Design Studio, by Michael Fleishman. Consider this
a textbook. Also, talk to as many people working in the field as possible,
and learn from the personal stories of their experiences. You can make a
go of it right out of school freelancing, but it takes gumption and a financial
"start-up cushion." This cushion is needed to cover: equipment,
studio space/rental, publicity, and slow business times.
Getting In
Reread the chapter on creative resumes
and cover letters as an introduction to this section. If you don't use it
don't expect it to work for you. Even the best creative resumes will be
useless unless you apply good resume etiquette.
Resume Etiquette
· Your creative resume must help you get an interview or support
you during an interview. Consider your creative resume as a means rather
than an end. Focus your attention on arranging interviews, since this is
where the job is won or lost.
· Schedule interviews either by letter or by telephone, or combine
both techniques for maximum impact.
· Research your target organization. If it is steeped in tradition
has national clients a formal atmosphere can be expected.
· Concentrate your efforts on a specific individual or organization.
Avoid personnel departments if possible as they will tend to deflect your
efforts.
· Consider the time of the year:
July-August: busy time of the year and vacation months.
June: greatest influx of recent graduates entering the job market.
Annual Report or tax season can be internally hectic with little time for
interviews.
Christmas Holidays: an uncertain needs time.
Peak hiring times are: October-November, followed by first quarter
of the year.
· Telephone is the most direct method of contact and can be used
to warm things up before an interview. However, calls may not get through
if they are screened. You might beat this by calling before 8 AM, during
lunch, after 5 PM, or on Saturday morning. Decision makers often work through
lunch, after hours, and on weekends. They are apt to answer their own phones
during these times and you are less likely to interrupt important office
business. Be positive, direct, short, and complimentary. Encourage setting
up a specific interview time. Because the pace is slower at these times,
with fewer phones ringing, etc., you will probably get more time.
Making an Impression
Once you have arranged an interview,
the following outline of points can help you prepare.
· Research the company. Come in knowing as much as you can about
their reputation and operation.
· Creative people can enjoy a more diverse dress style than some
other professions. However, be sure to research the interview on this point.
If everyone else wears suits, you can expect they will look for the same
in prospective employees. Nowadays though, creative agencies tend away from
formal dress. In any event it is usually better to overdress a bit than
to be underdressed. A tip: drive by if you have not met people at the job
site or seen the operation. See how people going in and out of the building
dress and what the atmosphere is like.
· The portfolio has been discussed in an earlier section. Review
this information. Remember to present a portfolio that you have complete
confidence in. Never make (or need to make) apologies for your work or yourself!
· Be at the interview site a few minutes early. Have dependable transportation.
Remember there is no excuse for being late, save accidents or natural disasters.
Leave in plenty of time and know exactly where you are going. A trial run
is a good idea in a new area.
· It is perfectly normal for everyone to be nervous going into an
interview. Relax as much as possible and be yourself. Be positive and complimentary
when it is genuine. The person counts 60% the portfolio 40%. The people
conducting the interview will be looking for a confident, pleasant, professional
that they have faith in and will enjoy working with.
· Be confident in yourself and your work, but never "brag"
or overextend what you are able to do.
Illustration
Agency or business employment for illustration is less common than for graphic
design. If you are looking for an agency position the approach is essentially
the same as described above. Most illustrators will find themselves working
as freelance artists, and as mentioned above, this requires strong personal
resources.
Markets
Graphic Design Studios
All sizes of studios will have a steady
need for illustration and photography. Larger studios may even have on-staff
illustrators and will almost certainly have a photographer or photographers.
Contact the Art Director (called the AD). Large studios will sometimes act
as agents, charging 25% commission.
Advertising agencies
Contact the Art Director for freelance
work or interview. Work could cover just about anything.
Consumer Magazines and Trade Magazines
These mostly employ freelance work,
but sometimes have staff illustrators. Categories of magazines include:
national consumer, regional and mass trade, and specific trade and limited
audience. Trade magazines are not as good as national magazines except for
airlines. For freelance work see the magazine art director.
Company Magazines
These are "in-house" publications.
Some larger companies have on staff illustrators. Fortune 500 companies
have an advertising manager rather than an art director.
Animation
This type of work is generally unionized.
Studios are mostly West Coast and East Coast. Some larger companies hire
staff illustrators. Pay runs in the $12 to $40 range (1995).
Newspapers
The fees are usually low, unless you snag a job for the New York Times
(dream on, but it could happen). Most of this work is freelance.
Book Publishers
Some times there are on staff employees
as art editors. Book jackets are the best type of work pay wise. There can
be contracts for this work but be extremely cautious about what you sign.
Otherwise, pay in this market is unfairly low.
Textbooks
The pay here is low but it is a good
place to make a start.
Recording Companies
This is a freelance market. The West
Coast pays higher than the East Coast. You need a good name and track record
for this one.
Greeting Cards, Calendars, Posters, Paper
Novelties
Hallmark and American Greetings use
staff artists. Smaller companies use freelance. You can ask for royalties
or use a license contract (like in Peanuts cards). For posters and prints,
the selling gallery gets 33 to 50 percent of the sales.
Technical Illustration
This work is mostly done by staff artists.
Learn CAD (computer aided design) and illustration, also airbrush and mechanical
drawing. Illustrations of this type are used for annual reports, special
interest magazines, and industrial publications.
Medical Illustration
This is a highly specialized field.
There are only five or six schools that teach it.
Fashion Illustration
For newspapers and magazines this is
staff work. The market is in somewhat of a decline, except for photography.
Associated product illustration includes cosmetics and beauty products.
Look for work with: department stores, fashion advertising agencies, fashion
magazines, and retail catalogs.
Television and Broadcasting
This work is mostly done by on-stall
artists. It includes: illustration, cartooning, type design, animation,
and photography.
Games and Toys
2-D illustration is used for game boards
and covers. this can be freelance work with higher fees, perhaps royalties.
On-staff artists do mechanical and production work. Sculptors are hired
as illustrators for toys and 3-D games.
Model Making
This is an excellent field for 3-D artists
to look into. There are some model making firms that hire staff, but all
of these companies tend to be small operations. Often they expand or contract
as jobs are found or completed. This can be excellent part time work for
artists pursuing their studio work. It is also an excellent field to start
up a business in if you have those often mentioned personal resources.
Museums
This work is mostly for on-staff artists.
Museums include: science, natural history, cultural, historical, special
interest, entertainment, children's, etc. Work could include: figures, mechanical
models, painted dioramas, photography, illustrations, renderings, graphic
design, display, etc.
Preparations
Read again the sections on: portfolios,
resumes, cover letters, and getting in. The processes are essentially covered
for illustration. Your success in this field is entirely dependent on your
initiative. Don't wait for Godot. The world is not your mother.
· Remember that your portfolio needs to be focused on your strength.
Have ten pieces of work to show. Also have a well produced print of a work
to leave behind. For 3-D work, be sure to have truly fine photographs of
your work if it is not portable (as it probably won't be). Consider having
4x5 or larger transparencies made for impact on clients or prospective employers.
The term photography can have a very wide meaning
as it is simply a process for making images. As a process it can be used
in the making of any type of art work for any type of purpose. In this section
the term will be used to refer to the medium as used for illustration or
as a component in graphic design. The preceding sections on Professional
Preparations and Getting In for graphic design and illustration, essentially
apply to the photographic illustrator and photographic designer as well.
The following points, however, will explain special considerations and differences.
· The resume might initially be
less "designy" but must always be visually professional. This
needs to include: clean typesetting (laser or better), strong visual organization
and page layout, and special paper selection. A photograph or photographs
might be chosen for the resume, either hand printed and mounted on the resume,
or of quality offset.
· The portfolio for many markets
is called your "Book." this Book is small and portable. You take
it to all professional activities. Other markets will respond to a larger
zippered ring binder type portfolio. Check things out to see which type
is appropriate where and when.
· The first type of employment a photography
graduate seeks out is called camera assistant. This term is standard
the world around. A camera assistant works under the direction of a photographer,
or cameraman, or camera-person, or shooter: the person who takes the pictures.
A camera assistant may be hired by an independent photographer or by a larger
studio to assist any photographer on their staff. After working as a camera
assistant for one to three years, a person will probably have enough experience
to advance into a photographer's position or try freelance work. Another
job title that people might find available is assistant studio manager or
studio manager. This position usually implies some camera assistant or internship
experience.
· Even before looking for work as a camera
assistant, it is wise to seek out an internship. In an internship
you might agree, after an interview, to work in a studio for an amount of
time at a low wage or as a volunteer to demonstrate your worth, train in,
or determine whether you are compatible for the position. These are very
good opportunities, but usually require another job, often as a freelance
camera assistant.
· The importance of networking
can not be over emphasized in locating a position in this field! It is essential
to join the active professional organizations in the field: ASMP and PPA!
Go to their workshops while still a student.
· It is very unusual for a new graduate
to start freelance photography work. This usually requires experience,
a reputation, and contacts. Some people have made this jump, however, but
it is usually based on a highly creative photographic illustration style
and unusually savvy personal qualities.
· A person with a highly creative photographic
illustration style would probably not want to follow the camera assistant
route into a career field. Such a person would probably approach employment
as an illustrator.
· The ability to work in digital photography is an essential
new skill for people in the photography area. As an opportunity for employment,
this is currently a most valuable skill.
· It is essential for the photographer
to understand the basics of graphic design. In almost any situation,
a photographer will find him or herself working with or for a designer.
· Review the list of fields for
illustration. Most of these are the same as the fields for photography,
as has been noted in some cases. These are markets that a photographer with
some work experience might approach.
· Stock Photography. An additional
market for photographs that is a current "hot" area is stock photography.
Stock agencies buy photographs in large quantities and build immense files
of images. Clients who need particular types of images review the stock
companies holdings and purchase rights to what they want to use. A commission
is paid to the photographer. It takes five to ten years to build a stock
file that can provide a significant return, but this is a solid investment.
Stock photography is very economical for design agencies, and the current
market pressure has sent stock use soaring. Hence, this is an excellent
place to gain shooting experience and build a resume. You will see many
well established photographers "shooting stock" at every opportunity
between other jobs.
Teaching
Art
The Art Education student has been well prepared for a career in teaching.
All students go through a practical series of courses that culminate in
student teaching in an actual classroom. Available positions are all listed
in the professional publications available in the Art Department, the Office
of Academic, Personal, and Career Development, and the professional journals
and publications of professional organizations such as WAEA.
Educational Requirements
To teach you must have a Bachelor's degree in art education and state
teacher certification. In some locations, a fifth year of college is required
or strongly recommended for initial certification. Most school systems prefer,
and some require, that teachers take additional courses or earn a master's
degree within a given period after being hired.
Personal Qualifications
An interest in students from kindergarten through 12th grade, and an
ability to communicate with them is a fundamental requirement. You need
to have personal artistic ability and a genuine interest in students' art.
Qualities to posses include: stamina, self-confidence, self-motivation,
creativity, energy, and enthusiasm. It is important to be able to empathize
with how children learn to express themselves, and be able to motivate them
to be creative and experimental. Tasks that you design must enable learners
to succeed at all levels of sophistication. You will also need to be able
to discipline students when necessary.
Required skills will include: instructing, advising, supervising, directing,
assessing, evaluating, planning and decision making. You will be called
upon to develop curriculum and be an advocate for your program.
Salary (1995-96)
Beginning salaries range from about $21,000 to $23,000 in public schools
and usually less in private schools. The average public school salary is
$36,000 and the top is $45,000. Private schools, again, are usually lower.
The highest salaries are reached by having a master's degree. In public
schools, earnings vary by education, experience, additional duties, geographic
location and the funding base of the school system. Remember to consider
benefits such as health insurance and retirement as part of your pay even
though this does not show up in the salary figure.
Concerning advancement, most teachers remain at classroom level for their
entire career, receiving increases in pay. One may advance to the head of
the department. Becoming art supervisor, curriculum developer, or school
administrator usually requires further educational credits and several years
of successful classroom teaching. Some teachers go on to take positions
in arts/community centers or take adjunct positions in colleges.
Current Teaching Environment
Classroom teaching today requires the art teacher to be a comprehensive
generalist. You need to know as much as you can about all studio areas.
New communication/art technologies are very important. Many art teachers
become the leaders in their schools in these areas of technological education.
Students are particularly interested in these areas as well, and because
art classes at the high school level are elective, it is important to offer
a broad base of communication/art technology opportunities to keep students
in your program. In high school, it is important to work with teachers in
the technical education program when ever you can.
Other work activities will include:
· Interacting with faculty, parents, and local artists.
· Attending and participating in faculty meetings.
· Serving on school and perhaps district committees.
· Coordinating teaching and other special activities with other faculty
and perhaps with local artists, art associations or museum curators.
· Conferring with other faculty members about students' progress
and problems.
· Working with special education departments to develop art programs
for students with special needs.
· Meeting with parents of individual students.
· Attending parents nights, PTA meetings, and open houses.
Administrative and Other Duties
· Ordering and maintaining art supplies, and managing within
a budget.
· Maintaining the studio teaching facility: clean-up, organization,
repair, planning for new needs and facilities, justifying and advocating
facility needs.
· Maintaining careful records of grades and attendance.
· Filling report forms and records, writing reports for school administrators.
· Writing letters of recommendation for students for college, art
school, employment, and scholarships.
· Responsibility for school bulletin boards and display areas.
· Planning for and supervising students on art field trips.
· Supervising art exhibits and student organizations in art, photography,
or other pursuits.
· Acting as artistic advisor to school magazines or yearbook.
· Involvement in design or painting for school dramatic productions.
· Supervision of non-art extracurricular activities such as sports,
or cheerleading.
· Other school duties may include: monitoring hallways, lunchrooms,
recess areas, the auditorium, library, or bus loading area.
Student Advising
An essential duty for all teachers is the direct advising of students
on a full range of topics, both educational and personal. These duties include:
· Advice on classes to take.
· Awareness of educational and career opportunities
· Encouraging esthetic and creative appreciation in students.
· Developing confidence and commitment in students to their art and
studies.
· Helping students in selecting art work for portfolios when applying
to art schools. Helping them find where to apply, depending on their interests
and talents.
· Listening to students who want to talk about personal problems.
Knowing when to suggest talking to a school counselor or psychologist.
Promoting Your Art Program
It is important to reach beyond school
duties to make people in the surrounding community aware of the importance
and achievements of your school arts program.
· Exhibit your students' art works in schools, community and public
buildings, art centers, etc.
· Publicize exhibitions through news releases to newspapers, radio
and TV stations.
· Design posters and arrange for their display in prominent locations.
· Circulate flyers to parents, families, and community organizations
about exhibits or activities.
· Display student art work in prominent school locations during parents
nights, open houses, concerts and plays.
Keeping Current
It is essential to keep up with developments in the art and art education
field.
· Know about and work with the latest techniques and materials for
making and teaching art.
· Maintain membership in professional associations.
· Attend conferences, art exhibitions, and lectures.
· Read the art and educational literature in the field. Seek out
articles in the news media on the arts in sources like Newsweek,
the New York Times, and the local newspaper.
· Attend workshops and courses.
· Pursue your own art work and submit works for exhibition.
· Join and participate in local and regional art associations and
programs.
There are special problems AND satisfactions in teaching art. You may have
to teach many large classes and have little time for preparation. Students
may need to be disciplined-some think art classes are irrelevant or an easy
grade. There will be demands from parents, students, administrators (perhaps
different ones from several schools). You may need to defend art programs
in times of tight budgets.
Satisfaction is gained from watching students develop their understanding
of art and its many unique forms of expression. Most activities are easily
understood and enjoyed by students of differing ethnic and linguistic backgrounds.
Many art teachers find the process of assisting students strengthens their
own artistic development.
Surveys show that the public considers teaching to have one of the highest
prestige levels among occupations. Art teachers who mount successful exhibitions
of students' and their own work may achieve more visibility and acclaim
in the community than most regular classroom teachers.
Fine Art
Creating
a Studio
Since the studio needs of artists and designers vary so greatly, this chapter
will discuss general concerns that apply to all studios and specific concerns
for each type of area. The designer working in an agency studio will have
less need for this section but may find that many of these considerations
will apply if asked to help design or revise studio space. It may also be
helpful when comparing potential work places. Often a designer or illustrator
may maintain a "home" studio or decide to try freelancing. Many
artists working for agencies will also want to have a studio where they
pursue a fine art avocation.
The studio for the individual or freelance artist needs to be a place conducive
to art making: a place tailored to individual needs, that fosters creativity
and experimentation. It is also a place reserved only for art making. Materials
and work in progress can be left out. As a place, a studio supports efficient
use of work time.
Studio Location
· Working in your residence. A completely separate space from
the living area will be needed. This might be a room, basement, loft or
converted garage. Residential location might be best for convenience and
almost certainly for cost. But, problems can arise from domestic distractions,
or, on the other hand, by convenience leading to the potential for overworking.
· Major reasons to look for a studio separate from your residence
include: needing larger space, the type of work you do needs special facilities,
or you wish to separate work from domestic life. A separate studio will
almost certainly cost more and require commuting time.
· Consider sharing space with another artist or artists. You might
find a cooperative artist's space.
· You may find a good studio space in with other types of offices
or businesses.
· Consider zoning requirements. Don't settle into a space only to
discover that the city won't let you work.
· Consider neighbors. Will you make too much noise for them? Will
they make too much noise for you? Do you need to keep odd hours? Do you
need to do unsightly processes or store materials outside?
· Be ready to re-evaluate your work needs as time goes by. Judge
when a studio move would be best for your developing needs.
Studio Planning
· Be sure to draw up plans for space needs: square footage, room
size(s) and proportions, ceiling height, door sizes, windows and locations,
and general work flow. Again, do drawings and walk through full size simulations
of the spaces. Working in school studios should give you a very good idea
of what is needed. In addition, go to the library to research needs and
plans. These are found in basic books in most studio areas.
· Will you need an area where you can step back and look at work
and to photograph work?
· What type, quantity and quality of light do you need: natural,
tungsten, fluorescent.
· What are your power needs? 110? 220? Is it available in the right
place or will you need to rewire?
· What about heat and air-conditioning? Consider the space in all
seasons, including access.
· Will you need water? Hot and cold water? What type of drainage
will you need? Do some of your processes need specialized sewage connections:
ceramics, photography, sculpture, printmaking, etc.?
· Do you need office space? Display or conference space?
· Storage space for materials and finished work is often overlooked.
· Plan carefully. Overlooked aspects can lead to ineffective or inefficient
work time.
· What are your furniture and equipment needs? Don't cheap out. Buy
or build for long term quality and most efficient operation. Make sure that
you have the most comfortable and healthy work place. You will be spending
great amounts of time year after year doing the same manual tasks. Plan
for your long term well being.
· Health and safety is an essential issue and must be fully planned
for in all types of studios. As a topic it is covered in the next section
in this book. Review these needs carefully during studio planning, particularly
the ventilation requirements.
Renting Space
· Finding a rental space can be a more difficult task than imagined.
Check ads where artists hang out. Call friends, contact artist organizations
and network. Contact local rental agencies and Realtors. Some may be very
sympathetic to your needs and understand what you are looking for. Advise
them candidly of your financial abilities, though, so you don't waste time
looking at "Hollywood" spaces.
· Find out about zoning ordinances before renting or buying! Don't
expect to set up a sculpture studio in a residential district.
· A cooperative studio space may be the most practical solution.
This is a way to have access to space and equipment that would otherwise
be too expensive. Be sure to check out the other people involved so that
you don't end up with ruined equipment or repair bills or get left holding
the bag for rent or utilities etc. Cooperatives often are run on the basis
of monthly fees or start-up costs.
· Workshops and studios often rent time on equipment too expensive
for individuals to afford.
· When renting a space look carefully at the lease to see what your
responsibilities and the landlord's responsibilities are. How long will
you be able to stay in the space? Will rents rise as the area becomes gentrified?
How much will you need to invest in the space to make it workable? How much
of this investment in money and effort would be left behind if you had to
move?
Buying Space
· To consider buying, plan to be in the space for several years.
Look carefully at the financial and business aspects. If you do not have
this background, run your plans past a friend who does and can give sober,
objective advice.
· Owning a space can be advantageous for stability, security and
control over making any needed building modifications. Payments, upkeep,
changing needs and having to relocate can be down sides.
· Fine artists will find themselves, for the most part, looking for
inexpensive solutions: low value urban spaces or rural locations. Check
with city housing agencies, public auctions, and arts organizations and
networks. The freelance designer or illustrator needs to match studio choices
to proven money making abilities: studio decisions are part of the overall
business plan. Know how to do this planing or follow the directions of your
business agent.
For the fine artist, the primary purpose of
showing work is for personal reward. However, there are also concrete professional
reasons for actively seeking out exhibitions. These include:
· An exhibition record is the central professional qualification
for your resume.
· Exhibiting work builds a sense of self confidence and professional
worth.
· Exhibitions are a primary way to share ideas with other artists.
They are also the primary way for your work to be seen by a wide audience.
· The possibility of receiving awards.
· To be included in catalogs and other publicity.
· To increase the possibility of having work purchased.
· Future contacts with galleries or museums.
· The possibility of the exhibition traveling to several locations.
Types of Exhibitions:
Three general qualities define the nature
and importance of art exhibitions: (1) The area or location the show covers
(2) The type of sponsoring institution (3) The method of selection and type
of show.
Area or Location
This is usually defined in terms of
Local, Regional, or National/International, with the last type of exhibition
the most professionally significant. Serious artists building a resume should
put their main efforts into getting into shows at this level. Strong regional
shows can also be important, particularly if they are located in a well
recognized art area like Minneapolis, New York, or Chicago.
Sponsoring Institution
A gallery is a single exhibition space
that will usually have only one show at a time. Private galleries, though,
usually have a display area for artists they represent. A museum is composed
of several galleries, many of which are dedicated to permanent, historical
collections. Often they will also sponsor changing exhibits of contemporary
work, particularly if they are contemporary museums like the Walker Art
Center in Minneapolis.
A private gallery is a business that sells art. They must sell work to stay
in existence and will always make exhibition decisions based on the bottom
line. Public or non-profit galleries look for work that represents high
quality, and, frequently, cutting edge ideas. Funding comes from outside
sources and they do not need to make money. Their primarily interested is
in promoting art as part of the vital fabric of society.
Co-op galleries are formed by groups of artists to exhibit and promote their
work. This is an excellent place for new graduates to find exhibition space.
You might find an existing co-op or go together with others to start one.
The space you use could be a vacant store or building. Often you can find
building spaces that may have been vacant for some time, and on a temporary
basis, rent the space for low cost. Sometimes cleaning and painting can
be applied towards rent. Have openings and invite the press.
Types of Shows
Shows can range from large group exhibitions to one person shows. For
the recent graduate, apply to group exhibitions, as your chances of being
accepted are much greater. Significant one person exhibitions are only given
to artists with something of a track record. Shows are planned and selected
in several different ways:
Juried exhibitions. One or more prominent artists, curators, or art critics
select a limited amount of work from the larger number of pieces submitted.
Entries are sent in response to advertisements in prominent art publications.
These types of shows are an excellent place to start building an exhibition
record. They are almost always large group exhibitions with only one or
two works accepted from an individual artist. Remember, though, they are
competitive and you may be able to paper a room with non-acceptance slips
and still not get into one. A typical national show might have 500 or more
entries. The final show might only include 20 to 40 artists. This is par-for-the-course,
and determined young artists must stick with it (or get more involved in
an artist's co-op).
Invitational Exhibitions. A gallery decides to invite an individual or group
of artists for an exhibition. A group show will usually have a general theme
and or medium that guides the choice of artists. The person (or persons)
making the choices is called the curator (or curators). This may be the
gallery director or directors, or persons selected by them, such as a prominent
art critic or artist. The invitations are based on the knowledge of the
curator: artists whose work he or she has seen or a review of work through
slides in response to a call for slides notice published in professional
art periodicals.
Getting Started
To build an exhibition record you must rely entirely on your own initiative.
While in school get involved in as many student art shows as possible. This
is an unrivaled opportunity to gain the knowledge and skills involved in
the preparation and installation of art works in galleries. All BFA majors
are required to professionally exhibit work at UWEC in the Senior Show.
Many other student arranged shows take place so that everyone can get involved,
particularly through Art Student Association. The Annual Juried Student
Show gives everyone an opportunity to "get their feet wet" by
applying to a professionally juried group show.
When out of school, finding sources for exhibiting work can be divided into
two methods: looking through professional publications for competitive and
invitational show submission announcements, and "making the rounds"
with your professional portfolio to galleries and art centers.
Published Announcements
Look through every issue of these arts
publications:
· Art Paper. In the Minneapolis area this is a very complete listing
of local, regional, and national exhibitions.
· New Art Examiner. From Chicago, this magazine has an excellent
listing of important show opportunities.
· American Artist. A very wide listing of shows. However, if you
are new to this process, have someone with experience sort through these
announcements to "find the wheat in the chaff."
· Chicago Artists' News. Published monthly by the Chicago Artists'
Coalition, 5 West Grand, Chicago, IL 60610 (312) 670-2060.
· Go to the nearest large university or art school and look on the
bulletin boards for show prospectus. Copy down the address and send for
your own, or photocopy and return. It is bad manners to take announcements
from a board.
· Also contact local art centers or organizations, talk to your peers
and (former) teachers.
When you send for a prospectus, mail along an SASE (self addressed stamped
envelope) with return postage. Otherwise you usually won't get anything
back. Send for information in plenty of time. Study the prospectus for the
following information:
· Calendar for entry deadline, shipping, return of work, etc.
· Entry fees. These usually run $10 and up and are non-refundable.
· Insurance and liability statement.
· Method of presentation/preparation: matted, framed, Plexiglas,
etc.
· Size and media limitations.
· Shipping procedure
· Method of jurying. This is usually by slides. Make sure they are
of uncompromised professional quality and labeled exactly as required.
· Juror or jurors and their background.
· How the work is to be returned.
· How the show will be publicized and what are the rights of publication.
· Be sure to include an SASE large enough, and with enough postage,
to return all of the materials you send in. Otherwise you will not get anything
back.
Sending Work
Remember that only a small number of people applying to an exhibition
actually get in. It will take persistence to start an exhibition record,
and an amount of money. Keep these things in mind if you are chosen for
a competitive or invitational show:
· The work usually needs to be shipped, unless coincidence has favored
a nearby show and you can drive the work. Most significant shows will be
national, and your work might need to travel some distance.
· Have your work professionally packed. Look at what others have
done, and in the beginning, get help and advice on this. Ensure that shipping
containers are sturdy and shock resistant, not too heavy, and securely closed-but
easy and simple to open and securely re-close.
· Insure the work in transit. The gallery will not cover this or
shipping expenses. Check size and weight limitations for different methods.
Be sure not to exceed them.
· Keep full records of all your exhibition activity: A file of future
and past show possibilities (to reapply again next year if you did not get
in), a file of shows entered and what was sent with entry, exhibitions you
are currently in and what was sent, when, how, cost, show dates, expected
return, and gallery contact phone number (if work is delayed in return).
· Have a professional resume and artist's statement fully prepared
to go with the work.
Showing a Portfolio
After you have begun to build an exhibition record through the above
process, or by coop or invitational shows, you may begin to approach galleries
to show a portfolio for consideration of inclusion in a group show, or representation
by the gallery. It is essential to know the etiquette involved in this process.
Study the notes in this book, look at the two (or more) video tape interviews
with gallery directors in our files, and go to all artist talks, take notes,
and ask questions. Keep these things in mind:
· You need a fully professionally prepared presentation of your work.
For some this will mean actual 2-D work. For others, professionally prepared
photographs (review earlier chapter).
· Research the area you are going to. Find the listing of all area
galleries through The Art Now Gallery Guide and determine
which might be appropriate for your work.
The Address for the Art Now Gallery Guide is:
Art Now Inc.
97 Gray Rock Rd.
Box 5541
Clifton, NJ 08809
The International Edition ($35) has listings
for all regions of the United States and all of the world. Regional guides
are available for: East Coast, Southern, Midwestern, and West Coast.
· Don't just show up, portfolio in hand.
Find out, through phone inquiry, if and how the gallery reviews portfolios.
Often this will be something like one Saturday morning each month. The person
doing the initial review may be an assistant to the director. They may only
glance at your slides and indicate no further interest. This is not rude,
and never take it personally. Countless numbers of aspiring artists contact
them and their time is extremely limited. They should be courteous, though
(but don't always expect it). Some may refer you to other galleries that
might be interested in your work.
· Sometimes an interview time will be arranged. This is more typical
if you have been recommended or if your work is known within the gallery
circle.
· Often a gallery will only review slides mailed in. Follow the requested
procedures, remembering that most galleries can look at thousands of artist's
work and select few if any of them for exhibition or representation. Sending
slides is a better idea than taking them around to galleries, particularly
in a large city.
· If you do talk to a director and there is some interest, have photographic
examples of your work to leave behind. Never leave original work. Responsible
galleries will not ask you to do this. Arrange another time to return if
another director or owner needs to see actual work.
· Remember, galleries do not owe you anything, except courtesy. In
talking with a director or owner, be pleasant and relaxed. Although as an
artist you may be less traditional in your attire, be sure to present yourself
as organized and professional. One gallery director advised, "Don't
ask for a show, but rather, just ask for feedback-talk about the work."
Gallery directors are usually impressed by a knowledgeable mind behind impressive
work (current art scene-art history, etc.).
· Another approach that some have taken is the shotgun approach.
About 500 color post cards are sent out in a packet with a short resume
and artist's statement. You might get 1 to 2 % response of further interest.
· Gallery shows are planned one to two years in advance. Decisions
are made on your current body of work.
When Are You "Ready?"
History has shown that it takes five to ten years of dedicated work
to mature as an artist. Your work should naturally have evolved into bodies
of conceptually consistent work. If you are doing some of this and some
of that, you are still operating at the level of a freshman or sophomore
art student. Spend regular time at galleries and art centers. Plan trips
to major art areas like New York and Chicago. Balance this awareness with
your own individual being as a unique artist and individual.
Pricing
Fine Art Work
Student Work
While you are a student the following
information will help you set values on your creative work.
· Student work does not have commercial or established value, and
reflects work produced during a developmental stage.
· On the other hand, a value or price needs to reflect the materials
and effort that went into making the work, along with the costs of framing
and presentation.
· If you have sold work at an established price, then you might use
this as a guide. Often the type of work can vary the relationship of student
to professional art. Advanced functional work such as ceramics may be valued
similarly to production pottery work.
· Consider when showing a work if you really want it available for
sale. Is it more important to you than the money it will bring? Is thinking
about your work in a monetary way cause problems with your creative thinking?
Do you want to sell work that may, in retrospect, seem marketed before its
time?
· If a work is in an exhibition an insurance value equal to its sale
value must be established. The work can still be listed as "not for
sale," or N.F.S.
A guide to student art work prices (1995):
Framed prints and drawings $50 - $200
Photographs $50 - $200
Paintings $75 - $300
Sculpture $75 - $300
Ceramics, functional $5 - $50
Fibers $50 - $300
Metals/Jewelry $25 - $300
Gallery Artist's Work:
To fully start to understand the prices of fine art works in galleries
you must do some research by going to different types of galleries and seeing
listed prices. The values will differ fantastically, depending on location,
reputation of the gallery and reputation of the artist.
· After graduating from school and beginning a career as a fine artist,
the price you receive for your work needs initially to at least double.
· If you have work in a sales gallery, remember that the gallery
will receive 50% to 60% of the sale price as its commission. This is not
unreasonable-it is typical. Galleries operate on a very slim margin and
even 50% or more commission has not been enough for many to survive on.
If you have work in a gallery take the commission into account in your prices.
· In a smaller urban area, prices for art works will typically remain
in the two times student price range. However, in a larger urban area with
active galleries, the lowest priced prints and drawings will typically be
$1,000 plus and paintings $3,500 plus. Every gallery has a range established
for the work it shows and new artists will have their work priced accordingly.
In a large urban gallery under-pricing work is a bad, usually fatal, business
practice. Works in the $1,000 to $20,000 range are the active sales generators
in larger metropolitan areas.
· To bring work up to the price levels in the above point is not
something many are able to do. It takes particular skill and perseverance,
and a long road of exhibition recognition. As this handbook has discussed,
the fine arts are often an avocation supported by other means. For most,
the sale of art work is not a make or break activity.
· The sale of work in galleries is not the only place for art work
purchase. Many works are purchased through art buyers and for institutions.
The price you receive for these works will depend on your established sales
record or an amount set for a project or installation. These sales will
not have a commission unless the contact is through a buyer or gallery.
The buyer will not take as high a commission as a gallery.
· Don't forget to have your slides on file with available arts board
slide banks.
Surviving
As An Artist
If you chose to make a career of fine
art, you will need exceptional determination to keep yourself going. Following
are some tips from those who have tried or are trying to survive as fine
artists.
· Make all preparations you can while still in school. Don't wait
until near or after graduation.
· Move to a large art oriented city or area. Small towns will not
have an art community that will sustain an artist.
· Be very frugal in your life style: food, housing, transportation,
tastes, entertainment, etc.
· Set a highly disciplined work schedule. No one will keep you on
task except yourself.
· Find an adequate part time job to pay expenses. Be sure it leaves
you with enough mental and physical energy to effectively do your art.
· Re-examine what might be adolescent beliefs such as, "I'm
a night person'" or, "I have to cut loose on weekends." Early
mornings or weekends might be times you can most effectively schedule studio
work. Do leave uncompromised "time off," though, when you don't
do anything serious except stay sane.
· Make regular (weekly or monthly) trips to galleries, museums, or
art centers. Go to all openings that you can. Attend all types of arts events:
music, dance, theater, etc. Read the major and local arts publications every
month.
· You might find a job that involves you with the local art community,
such as a gallery assistant. This can involve you directly in area arts
activities.
· One of the most common arts-related employment opportunities is
in arts administration. Review the heading under career opportunities and
the resources section of this handbook.
· Go together with a group of artists to start a coop gallery, on
a temporary or long term basis.
· An important contact to make is with corporate art curators/buyers
and private art curating/buying agents (that are contracted by corporations
to buy art for them). Send them a slide portfolio for review.
· Be sure that a portfolio of your work is on file with your state
and regional arts boards slide banks.
· Network with your peers.
· Establish a practical plan for your finances. Art income is almost
always very erratic. Be sure to even expenses out to get through the lean
times.
· Review the earlier chapters on Creating Your Own Studio.
· Research all art grants and artist in residence opportunities as
introduced in the next topic.........
Grants in the Arts
Selling art work to support your art career is, at best, a tentative
plan. Most working artists seek out and get private support. There are many
opportunities to apply for grants and artist in residence programs. Every
state has an arts board as does the federal government. Since there are
excellent publications in this field, and because the information changes
yearly, this book will refer you to sources for detailed research. If you
are intending to be a practicing fine artist, you must do this.
Art Centers
The concept of art center can take many forms. Informally, it can refer
to any place with enough art activity to develop a "critical art mass"
so that artists gather to discuss ideas and show work. Most medium to larger
cities have such a community. School art programs by definition are art
communities in themselves. It is fair to mention that these school communities
can tend to be insular to local town art communities and the general public.
Although much of this insulation is not unexpected, due to the advanced
nature of college study, this is not a necessary situation. Many opportunities
exist for more inclusive relationships. Remember that after graduation it
will be necessary to find one's way in art communities outside the university
or college.
As a student in a school within a city or as a recent graduate that moves
to a new city, it can be very important to locate the informal and formal
art communities. The two usually share the same base and contact with the
one will lead to the other. Usually, if there is a college or university
in a city there will be a developed or developable connection between the
local art community and the school art program.
Exhibition openings, workshops, speakers and organized art events are usually
where contacts between artists are made. In larger cities add to this cafes
or social establishments where artists hang out.
In Wisconsin there are a number of formal regional art centers. While the
most activity in the arts is centered in the Madison and Milwaukee areas,
developing regional centers are found in all areas of the state. In Eau
Claire there is the Eau Claire Regional Arts Center (ECRAC) located in the
renovated State Theater building. In the Art Center is located a professionally
run gallery with a diverse schedule of about ten yearly shows. Art Student
Association elects representatives to the committee arranging the exhibition
schedule. Across the street from the Art Center is the L. E. Phillips Public
Library, also with gallery exhibition space and a regular yearly series
of exhibitions.
As a student there are numerous opportunities to get involved in local and
regional art activities. These beginning involvements and contacts can lead
directly into a career or provide professional experience invaluable to
your career qualifications.
While in school seek out opportunities for internships, assistantships or
part time work in art centers and organizations. Look for such possibilities
in large urban art centers such as New York or even internationally, that
would allow a semester or year of work for credit. Do research through your
department and its faculty, the Center For Academic, Personal and Career
Development, the library, and by personal contacts.
Teaching as Community Service
At some level, everyone that goes into the world and works as an artist
also becomes a teacher. As a classroom teacher the connection is obvious.
But the graphic designer and gallery artist are also in the profession of
communication and education.
Even people that may not have considered teaching will find themselves needing
to do just that. This includes designers explaining ideas to clients and
planning how their work will information the intended viewers. The fine
artist seeks to be an essential part of society by serving as a cultural
barometer and communicating his or her perceptions.
On a more direct level, many designers, illustrators and fine artists will
find themselves called upon or volunteering to teach through community art
programs. This type of work can be a vital and rewarding way to support
an active arts community. For many professional designers it can be a way
to be involved in a fine art activity that has been an important part of
life. Talking to community groups and demonstrating what you do as an artist
or designer is another type of educational activity that everyone should
seek out.
Although more than half a million people make a living in applied art fields,
it is no secret that very few people make a career of being a fine artist.
Most realistically, being a fine artist is a social activity rather than
a money making career.
As a working artist or designer try to become involved in the art community
in any way you can
· Take or make opportunities to speak or present your work to community
groups and schools.
· Teach community courses in fields that you know.
·Become active in local art associations and regional art centers.
Bibliography & Resources
Textbooks
and General Information
Drawing and two-dimensional art
The Artist's Handbook, Ray Smith, 1993
Basic Principles of Design, 4 Volumes, Maier, 1977
The Complete Printmaker, Ross, 1991
Design Basics, 3rd ed., Lauer, 1990
Drawing on the Right Side of the Brain, 2nd ed., Edwards, 1989
Drawing: Space, Form, Expression, 2nd ed., Enstice & Peters, 1994
Drawing With an Open Mind, Jacobs, 1986
Graphic Design Principles, 2nd ed., Arnston, 1993
Graphic Design School, Swann, 1991
A Guide to Drawing, 5th ed., Mendelowitz & Wakeman, 1993
The Natural Way to Draw, Nicolaides, 1990
Photographing Your Art Works, Hart, 1985
Three-dimensional art
Ceramics, 5th ed., Nelson, 1984
Principles of Three Dimensional Design, Wong, 1977
Sculpture: a Basic Handbook for Students, 3rd ed., Coleman, 1990
Sculpture: Tools, Materials and Techniques, 2nd ed., Verhelst 1988
Shaping Space, 2nd ed., Zelanski & Fisher, 1995
Understanding Three Dimensions, Block and Liesure
Textile Art, Thomas, Michel and Pommier, 1985
Art health and safety concerns
Artist's Complete Health and Safety Guide, 2nd ed., Rossol, 1994.
Health Hazards Manual For Artists, 2nd ed., McCann, 1994.
Making Art Safely, Spandorfer, 1993
General research titles for journals, writing,
and class presentations.
American Folk Art of the Twentieth Century,
Johnson, 1983
Art Context and Criticism, Kissick, 1993.
Art Forms, 5th ed., Preble and Preble, 1994
Art in Our Times: a Pictorial History 1890-1980, Selz, 1981
* The Art Index, Standard reference for art periodicals
Art of the American Indian Frontier, Penny, 1992
Art of the Electronic Age, Frank Popper, 1993
Art of the Western World, Wood, 1989
Art Through the Ages, 9th ed., Gardner 1990
The Artist, Feldman, 1982
Artist: A Social History, 2nd ed., Feldman, 1995
Calliope's Sisters, Anderson, 1990
Craft Today Poetry of the Physical, American Craft Museum, 1986
Creativity and Mental Growth, 8th ed., Viktor Lowenfeld, 1987
Design in Context, Sparke, 1987
Drawing on the Right Side of the Brain, 2nd ed., Edwards, 1989.
The Eloquent Object, Marcia and Tom Manhart, 1987
Graphic Design in America, Walker Art Center, 1989
Graphic Style, Heller & Chwast, 1988
History of Art, 4th ed., Janson & Anthony, 1990
A History of Graphic Design, 2nd ed., Meggs, 1992
The History of Modern Art, 2nd ed., Arnason, 1986
The Humanistic Tradition, Fiero, 1992
Innovators of American Illustration, Heller, 1986
The Medium is the Massage, Marshall McLuhan, 1967
North American Indian Art, Furst & Furst, 1990
The Power of Myth, Campbell, 1988
Pride of Place, Stern, 1986
The Shock of the New, 2nd ed., Hughes, 1991
A Short Guide to Writing About Art, 4th ed., Sylvan Barnet, 1993
A Short History of the Movies, Mast, 1988
The Sponsored Life: Ads, TV, and American Culture, Leslie Savan, 1994
The Story of Art, 15th ed., Gombrich, 1989
Varieties of Visual Experience, 4th ed., Feldman, 1992
Women, Art, and Power and Other Essays, Linda Nochlin, 1988
Women Artists: an Illustrated History, Heller, 1987
Women in Design, McQuiston, 1988
The World Atlas of Architecture, edited by Beazley, 1984
Writing About Art, Henry M. Sayre, 1989
Writing the Natural Way, Gabriele Lusser Rico, 1983
Video tape and computer resources on art. (available at the IMC
and or the Art Department)
Art Gallery, Microsoft CD-ROM, 1993 .
Art of the Western World, Wood-PBS, 1989
The Power of Myth, Campbell-Moyers-PBS, 1988
The Shock of the New, Hughes-PBS, 1980
Still Killing Us Softly, Kilbourne, 1988
Art Periodicals
in the UWEC McIntyre Library
American Artist
American Craft
American Indian Art
Aperture
Art Education
Art Education News
Art in America
Art International
Art Journal
Art Forum
Art News
Art Paper
Arts Magazine
Ceramics Monthly
Communication Arts
Design
Design World
Fiber Arts
Flash Art
Graphis
How: Ideas and Techniques in Graphic Design
ID International Design
Ideas for Elementary Classroom Teaching
Metalsmith
Middle School Art Ideas
New Art Examiner
Photographer's Forum
Print
Scholastic Art (in the IMC)
Sculpture
Studies in Art Education
Studio Potter
World Architecture
Professional
Resource Books and Publications
Applied and Fine Arts
199_ Artist's and Graphic Designer's
Market, Writer's Digest Books (annual updates)
199_ Photographer's Market, Writer's Digest Books (annual updates)
1993 Humor and Cartoon Market, Bob Staake, 1993
The Art Business Encyclopedia , DuBoff, 1994
Artist's Complete Health and Safety Guide, Rossol, 1994
The Artist's Resource Handbook, Danial Grant, 1994
The Artist's Tax and Financial Planner, Carla Messman, 1992
The Business of Art, Lee Caplin, 1983
The Business of Being an Artist, Danial Grant, 1991
The Business of Graphic Design, Ed Gold, 1985
The Business of Illustration, Steven Heller & Teresa Fernandes, 1995
Career Choices for Students of Art, Career Associates, 1990
The Crafts Business Encyclopedia, Michael Scott, 1993
The Designer's Common Sense Business Book, Barbara Ganim, 1995
The Graphic Artist's Guide to Marketing and Self Promotion, Sally Prince
Davis, 1991
Graphic Artist's Guild Handbook: Pricing and Ethical Guidelines, 8th ed.,
Graphic Artist's Guild, 1994
Graphic Design: A Career Guide and Education Directory, AIGA, Edited by
Poggenpohl, 1993
Graphic Design Career Guide, James Craig, 1983
Health Hazards Manual For Artists, 2nd ed., Michael McCann, 1994
How to Draw and Sell Comic Strips, Alan McKenzie, 1987
Photography for the Art Market, Marx, 1988
Running a One-Person Business, 2nd ed., Claude Whitmyer and Sally Rasberry,
1994
Sell and Re-sell your Photos, 3rd ed., Rohn Engh, 1991
The (City's Name) Sourcebook 199_, Black Book Marketing, yearly editions
for every major US city
Starting Your Small Graphic Design Studio, Michael Fleishman, 1993
The Ultimate Portfolio, Martha Metzdorf, 1991
The Visual Artist's Business and Legal Guide, Victoroff, 1995
Resumes
How to Write Better Resumes, Adele Lewis & Gary Grappo, 1993
Marketing Yourself, The Catalyst Staff, 1983
Resumes Don't Get the Jobs, Bob Weinstein, 1993
Designing Creative Resumes, Gregg Berryman,
Note: also, look at titles under Fine Art, following.
Fine Art
All-In-One Directory, Gebbie Press (annual updates)
Art in America Guide to Museums, Galleries, and Art Schools (annual updates)
Art in Transit Handbook, National Gallery of Art, 1991
Art Marketing Sourcebook for the Fine Artist, Franklin and Smith, 1992
Art Now Gallery Guide: International Edition, Art Now, (There are also regional
editions, published monthly). Note: this is an essential tool for all fine
artists.
Artist's Complete Health and Safety Guide, Rossol, 1994.
The Artist's Survival Manual, Klayman, 1987
College Art Association Guide to MA and Doctoral Programs in Art History
College Art Association Guide to MFA Programs in Studio Art
The Fine Artist's Guide to Showing and Selling Your Work, Sally Prince Davis,
1989
The Foundation Directory, The Foundation Center (annual updates)
Getting Funded: A complete Guide to Proposal Writing, 3rd ed., Mary Stewart
Hall, 1988
Grant Guides. Editions cover: Arts, Culture and the Humanities, and Film,
Media & Communications. The Foundations Center (annual updates)
Grants and Aid to Individuals in the Arts, Nancy A. Fandel, most recent
edition
How to Survive and Prosper as an Artist, Caroll Michels, 1988
National Guide to Funding in Arts and Culture, 3rd ed., The Foundations
Center, 1994
Running a One-Person Business, 2nd ed., Claude Whitmyer and Sally Rasberry,
1994
Soft Packing: Methods and Methodologies for the Transport of Art and Artifacts,
Brent Powell, 1993
Study Abroad, Perterson's Publications, most recent edition
The Visual Artist's Business and Legal Guide, Gregory T. Victoroff, Esq.,
1995
The Ultimate College Survival Guide, Janet Farrar Worthington, 1995
Way to Go: Crating Art Work for Travel, Stephen A. Horne, 1985
Note: Also look at books under Applied Art, preceding.
Law, Ethics, and Copyright
Art Law in a Nutshell, Lenord DuBoff, 1993
The Artist's Friendly Legal Guide, Conner, 1991
Business and Legal Forms for Fine Artist, Tad Crawford, 1990
Business and Legal Forms for Graphic Designers, Tad Crawford and Eva Doman
Bruck, 1990
Graphic Artist's Guild Handbook: Pricing and Ethical Guidlines, 8th ed.,
Graphic Artist's Guild, 1994
Legal Guide for the Visual Artist, Tad Crawford, 1990
Licensing Art and Design, Caryn R. Leland, 1990
Make it Legal, Lee Wilson, 1990
The Visual Artist's Business and Legal Guide, Gregory T. Victoroff, Esq.,
1995
Note: also look at titles under Fine Art and Applied Art,
preceding.
Professional
Commercial Art Directories
The organizations and addresses that follow
can all be found at www.wwar.com. Since this book was written in 1994 the web
has taken over as the source for information on art. Web sources are much more
complete and informative than this book could hope to be.
Adweek Portfolios
49 E. 21st Street New York, NY 10010 (212)
995-7268 (Full color spread: $4,000)
American Illustration Showcase
724 Fifth Ave.New York, NY 10019 (212) 245-0981 (Full color spread: $3,700,
Corporate Showcase: $2,500)
American Photography Showcase
724 Fifth Ave.New York, NY 10019 (212) 245-0981
The Creative Black Book
115 Fifth Ave.New York, NY 10003 (212) 254-1330 (Full color spread: $6,270,
Creative Illustration Book: $2,400)
Graphic Artists Guild's Directory of Illustration Serbin Communications
511 Olive St.Santa Barbara, CA 93101 (Full color spread: $1,895 to $2,375)
RSVP: The Directory of Creative Talent
P. O. Box 314 Brooklyn, NY 1120 (718) 857-9267 (Full color spread: $1,550)
The (City's Name) Sourcebook 199x
Black Book Marketing, yearly editions for these cities: Chicago, New York,
Dallas, Los Angeles, Minneapolis, and San Francisco.
BBMG Headquarters 866 Third Ave.,.New York, NY 10022 (212) 702-4808
The Chicago Sourcebook Alexander Communications, Inc.
212 W. Superior St. Suite 203 Chicago, IL 60610 (312) 944-5115
The Workbook
940 N. Highland Ave.Los Angeles, CA 90038 (213) 856-0008 (Full color spread:
$3,500 to $3,800)
Midwestern
Arts Boards
Wisconsin Arts Board
131 W. Wilson, #301, Madison, WI 53702
(608) 266-0190
Illinois Arts Council
State of Illinois Center, 100 W. Randolph St. #10-500, Chicago, IL 60601
(312) 917-6750
Indiana Arts Commission
402 W. Washington St. #072, Indianapolis, IN 46204 (317) 232-1268
Iowa Arts Council
Capital Complex, Des Moines, IA 50319 (515) 281-4451
Michigan Council For The Arts
1200 Sixth Avenue, Detroit, MI 48226 (313) 871-0559
Minnesota State Arts Board
432 Summit Avenue, St. Paul, MN 55102 (612) 297-2603
North Dakota Council on the Arts
Black Building, #606, Fargo, ND 58102 (701) 239-7150
Ohio Arts Council
727 E. Main St., Columbus, OH 43205 (614) 224-2606
South Dakota Arts Council
108 W. 11th St., Souix Falls, SD 57102 (609) 339-6646
National
Arts Support
Foundation Center
79 Fifth Avenue, New York, NY 10003
(212) 620-4230
Visual Arts Program National Endowment for the Arts
1100 Pennsylvania Avenue NW, Washington, DC 20506 (202) 682-5448
Arts
Organizations
" *
" Indicates a regional (Minneapolis-St.Paul
or Wisconsin) organization or organization with an important, active regional
chapter
American Council for the Arts
1 East 53rd St., 7th Floor, New York, NY 10022 (212) 223-2728
American Craft Council
72 Spring Street, New York, NY 10012 (212) 274-0630
American Institute of Graphic Arts (AIGA) *
164 Fifth Ave., New York, NY 10010 (212) 807-1990
American Society of Media Photographers (ASMP) *
14 Washington Road, Suite 502, Princeton Junction, NJ 08550 (609) 799-8300
Minneapolis: (612) 939-7613, Chicago: (708) 218-5191
Arts, Crafts, and Theater Safety
181 Thompson St., #23, New York, NY 10012 (212) 777-0062
The Comic Book Professionals Association, Noel Wolfman, Executive
Director
P. O. Box 570850, Tarzana, CA 91357
Center for Safety in the Arts
5 Beekman St., Suite 820, New York, NY 10023 (212) 787-6557
College Art Association
275 Seventh Ave., 5th Floor, New York, NY 10001 (212) 691-1051
Foundations in Art Theory and Education
Contacted Through the College Art Association
Graphic Artists Guild
11 West 20th St., 8th Floor, New York, NY 10011 (212) 463-7730
International Sculpture Center
1050 17th St. NW, Suite 250, Washington, DC 20036 (202) 785-1144
Metropolitan Regional Arts Council (MRAC) * send for Inside Story
newsletter. 2423 University Ave. West, Suite 114, Saint Paul, MN 55114 (612)
645-0402
Midwest Media Artists Access Center (MMAAC, formerly Film in the
Cities) *
2388 University Ave., Saint Paul, MN 55114 (612) 644-1912
Minnesota Council of Nonprofits
2700 University West, #250, Saint Paul, MN 55114 (612) 642-1904
Motion Picture Screen Cartoonists Union Steve Hulett, Business Representative
Local 839 IATSE , 4729 Lankershim Boulevard, North Hollywood, CA 91602 (818)
766-7151
National Art Education Association
1916 Association Drive, Reston, VA 22091
National Artists Equity Association
1325 G St. NW, Washington, DC 20006 (202) 628-9633
National Association of Schools of Art and Design
11250 Roger Bacon Drive, Suite 21, Reston, VA 22090 (703) 437-0700
Patent and Trademark Office US Department of Commerce
Washington, DC 20131 (703) 308-4357
Resources and Counciling for the Arts (RCA)*
75 West Fifth Street, #429 , Saint Paul, MN 55102 (612) 292-3218
Society of Illustrators
128 East 63rd St. , New York, NY 10021 (212) 838-2560
United States Copyright Office, Library of Congress
Washington, DC 20559 (212) 707-3000
Wisconsin Alliance for Arts Education *
P.O. Box 2215, Madison, WI 53701
Wisconsin Art Education Association *
5010 Gilkeson Rd., Waunaukee, WI 53597
Art Equipment
and Supplies
Eau Claire
As in most small towns, you will not
find a large selection of art supplies or many discount prices in Eau Claire.
UWEC University Bookstore, Davies Center The most complete and convenient
source of materials. Art faculty send lists of needed supplies to the Book
Store each semester. Prices are usually the best in Eau Claire, some things
have small discounts.
Art Shop and Gallery, 410 Water Street. Full price materials, good
selection.
Swartz Office Systems, 2151 Highland Mall. Limited selection of materials,
ask for student discount.
Minneapolis
Any store in this area should be giving a healthy discount on materials
as this is a very competitive region. The selections are excellent and they
all will ship for low cost.
Art Materials Inc., 3018 Lyndale Ave. South (612) 827-2531
Artist's Supply Warehouse, 718 Washington Ave. North (612) 333-3330
Campus Frame Art & Supply, 315 14th Ave. S. E. (612) 331-5760
Dick Blick Art Materials, 2501 26th Ave. South (612) 721-6421 The major
national chain with good discounts, outstanding selection, and a comprehensive
catalog.
Minneapolis College of Art and Design Book Store
National Camera Exchange, 9300 Olson Highway, Golden Valley (612) 546-6831
Northwest Graphic Supply Co., 4200 East Lake Street (612) 729-7361
Pad-N-Palette, 1425 Washington Ave. South (612) 338-6822
West Photo, 21 University Ave. N. E. (612) 379-2321
Wet Paint, 1684 Grand Ave., St. Paul (612) 699-9779
Also: Check the Minneapolis-St. Paul phone book for more stores.
Catalogs
American Frame Corporation
1340 Tomahawk Drive, Arrowhead Park,
Maumee, Ohio 43537 1-800-537-0944
A best for price and service among the many discount framing supply companies.
Dick Blick Art Materials
PO Box 1267, Galesburg, IL 61402 1-800-477-0048
A very comprehensive supplier with the most extensive catalog and good discounts.
Great for art education materials.
Pearl Paint Co. Inc. (the world's largest art supplier)
308 Canal Street, New York, NY 10013 1-800-451-73275
Catalog: $1. A must stop for all studio artists when in New York. Great
prices and selection.
Utrecht (main office)
33 Thirty-fifth Street, Brooklyn, New York 11232 1-800-223-9132
Copies of the catalog can be found sitting around studios and offices in
most art departments.
Additional stores in: New York City, Philadelphia, Washington DC., Berkeley,
California, Chicago, Detroit, Boston. Great prices and selection.
Computer
and Photography Sources
All computer and photography hardware,
software, and supplies are discounted at least one third. Look for prices
at this level when you comparison shop. You will not find them in smaller
towns unless it is a special sale or through a discount warehouse or buyers
club.
For information on Mac computer systems only, check Macworld, Macuser
or other dedicated publications.
To find computer street prices (discount) and up-to-date technical information
and reviews, its hard to beat the Computer Shopper. Although
it mostly covers PC clones, the Shopper has some low dealer prices on Mac
CPU's, monitors, and all other associated devices (scanners, memory, etc.).
Additional good magazines for current reviews of hardware and software are:
PC Magazine, Publish, NewMedia, and Digital Video.
Also check educational discount plans from universities for all
hardware platforms as well as software. These may not be as low as "street
prices", however. The University bookstore sells software at educational
discounts and can order many more titles than are stocked on the shelves.
The following companies supply a wide variety of software at great educational
discounts. Send for their catalogs. Orders must be accompanied by a photocopy
of a current student or university ID:
Journey Educational Marketing, Inc.
4314 Sunbelt Drive, Dallas, Texas 75248-1835 1-800-874-9001
The Software Source Co., Inc.
2517 Hwy. 35, Building. N, Suite 201, Manasquan, New Jersey 08736 1-800-289-3275
For photographic materials and equipment pick up a copy of Shutter Bug.
Almost all of the best stores and street (discount) prices are listed along
with current technical information. Available in the magazine section in
many book stores and news stands. (A recommendation with apologies to feminists.
Some of the articles and ads can make you cry and or laugh).
B&H Photo and Adorama are good to check for current "street"
prices. Woodmere Camera has a solid reputation in used equipment.
Also see the Computers for Artists
guide at this curricular site.