Notes on Special Effects (Sp-EFX, or Simply
F/X, although F/X can refer as well to sound along with visual special
effects)
Bob Nowlan
A.
= Any image or element within an image obtained by
conventionally unusual, or extraordinary, technical means (often, as
well, what seems to run sharply counter to the temporal and spatial
relations that are conceivably possible using the unaided human eye–or
ear).
Traditionally achieved either through a.) special
photographic processes–i.e., what are called visual or photographic
special effects (including optical printing processes)–or b.) created
before the camera when camera is shooting normally–i.e., mechanical
special effects (e.g., creation of rain, snow, fog, fire, and
explosions; use of models and miniatures; use of elaborate make-up; use
centrifuge or wires to give impression of
weightlessness). Now most often used to refer to
photographic processes (and, of late, computer-generated processes).
Important to note well, however, that film makers
have made use of special effects since virtually the beginning of the
initial practice of film making, and, as such, computer-generated
special effects are only a quite recent phenomenon. What’s more,
computer-generated special effects are not necessarily always by any
means qualitatively “better” than the many creative achievements of
special effects film makers prior to this point in time. In fact,
many of these previous special effects technicians and artists had to
show greater creativity and demonstrate more talent than those who rely
strictly upon the most advanced kinds of current technologies.
B.
Here’s some historic clusters of kinds of (Visual)
F/X techniques:
1. Stopping the camera and replacing the object
before the camera, or altering the object before the camera, before the
camera is then turned back on. This refers, of course, to
stop-motion cinematography, broadly conceived, including time-lapse
cinematography.
2. Double or multiple exposures. Also,
other severe distortion or altering of image appearance through direct
manipulation of the camera (such as strobing).
3. Miniature shots (shots of miniatures made to look
life-size). Models (life-size stand-ins or close-size stand-ins
for real objects) . Animatronics/puppetry.
4. Composite printing: combining shots;
superimposition; split screen images. Insertion of animation into
live-action film prints. Drawing, scratching, coloring,
dyeing of frames (before or after shooting).
5. Matting/Matte shots (actual set and painted scene
are combined by re-exposing the film twice with mattes blocking out the
appropriate areas of the negative from the first exposure). Glass
shots (shooting through glass). Traveling mattes (where the matte
changes from frame to frame, allowing moving subjects to be combined
with separately photographed backgrounds); these are often combined
with recording of subjects acting in front of black, white, blue, or
green screens.
6. Use of dissolves, fades, wipes (achieved both
within the camera, and, especially, in the processes of printing and
editing).
7. Slow and fast motion. Ramping.
Skip-frame printing, multiple-frame printing, and freeze-framing.
8. Rear projection, front projection, and mirror
shots. Aerial-image photography combined with mirrors to
create composite of image from the air with image from the ground.
9. Use of extreme (wide-angle or telephoto) lenses
to elongate, compress, or otherwise fragmentize/distort the picture.
10. Streak-photography or wet-photography; precise,
and especially automated, camera motion-control devices, including
‘go-control’ that precisely, and automatically, regulates the use of
camera shutter and shutter speed, the opening and closing as well as
the size of the opening and closing of the aperture, and the movement
of the camera on/with the camera apparatus.
11. Computer graphics and animation. CGI;
morphing.
12. Virtual dolly; bullet time.
C.
Some Key Ones, More Precise (Yet Simple) Definitions:
1. Slow-Motion: projecting at speed slower than
recording (shooting) speed.
2. Fast-Motion: projecting at speed faster than
recording (shooting) speed.
3. Ramping: shifting speed of motion within the
shot, usually by slowing down or speeding up the rate at which the
scene is shot in terms of number of frames recorded per second
(which are then subsequently projected at a constant rate).
4. Freeze-Frames: repeatedly printing the same
recorded frame so that it appears to linger longer, to freeze in time,
as it is projected.
5. Stop-Motion: constant, or frequently recurrent,
starting and stopping of the camera while the object being recorded is
changed in between the time the camera is turned off and on again.
6. Time-Lapse: stop motion involving the shooting a
single frame at a time with a lengthy duration between each shot to
show some process that takes place over a long period of time and yet
when printed and projected using this technique seems to happen quite
rapidly.
7. Pixillation (with film cameras, not the same as
with digital video cameras): stop-motion involving the slight movement
of characters, or other subjects, from the time the camera is turned
off to the time it is turned on again, with this process repeated a
significant number of times to achieve the effect when printed and
projected subsequently.
8. Double and Multiple Exposures: superimposition of
two or more images, one over the other, by exposing the same piece of
film two, or more times. Often used to create the semblance of a
person remembering, thinking, or dreaming; ghosts or other supernatural
effects; commentary on the scene by emphasizing a striking visual
contrast with(in) the scene; and to suggest a change in time–and
place–with movement toward dissolving from one scene to another.
Not as commonly used today.
9. Strobing: a seemingly disconnected and jerky
effect between images of the same object on the screen. Often
achieved by panning a static scene unusually fast, or by having a
subject move unusually fast in front of a static camera.
10. Models and Miniatures: creations of artificial
stand-ins for ‘real’ objects or other entities which are filmed
as if ‘real’ and not ‘artificial’; miniatures of course being small
models of much larger objects or other entities. Can include use
of animatronic devices (operated by computers or remote control) and
traditional (non-animatronic) dolls/puppets.
11. Rear and Front Projection: rear projection
involves the projection of either a still or moving picture onto a
translucent screen in front of which live action is photographed so
that both the background on the screen and the foreground action are
combined into a single image on the exposed film. Front
projection projects the background still or moving image from the
front, rather than from the back, such that the projector, placed in
front and to the side of the camera at a 90-degree angle, projects the
background onto a semitransparent and semireflecting mirror placed at a
45-degree angle to both the projector and the camera; the mirror
reflects the image onto a special reflex screen made of tiny glass
beads that reflect back to the camera almost all of the light rays from
the projected and recorded scenes; and the camera shoots the scene (as
well as records the reflected projection) through the mirror.
12. Matte Shots and Traveling Matte Shots: a matte
shot results from the combination of parts of two or more separate
images by means of mattes (often, in simplest form, comprised of a
special kind of thick black-i.e., highly opaque-tape) for blocking out
unwanted areas and protecting previously exposed areas during
photography or printing; it can also refer to any shot in which part of
the scene is matted out so that the photographed area can be joined
with part of another image subsequently for a composite picture.
In traveling matte shots, the mattes change shape from frame to frame
allowing moving action to be combined with other
picture elements in a sequence of composite shots.
13. Blue and Green Screen Processes: actors act in
front of a blue or green screen which is then replaced with a
separately recorded background image to replace the blue or green
screen.
14. Split Screens: a visual composition in which the
frame is divided into two or more separate images not superimposed over
each other. Achieved by first matting one portion of the film in
the process of development, and then photographing into the matted side
of the film another image while the previously photographed portion is
this time protected by another matte.
15. Superimpositions: placing two or more images on
top of each other within a single frame (or across a series of
consecutive frames). Can be achieved by reexposing the same piece
of film, yet normally achieved during optical printing process where
separate images are printed on top of each other.
15. Glass Shots, Mirror Shots: glass shots involve
shooting through glass on which is painted a portion of a scene
to be added to the recorded image (and, alternately, previously shot
photographs can be attached to the glass and added to the recorded
image together with the scene of action). Mirror shots are any
kind of shot that uses a mirror, or multiple mirrors, to achieve
a special effect: placed in front of and below or above the camera
(lens), or placed strategically on the set in relation to the
position of the camera versus the scene of the action, to create
reflections.
15. Virtual Dolly, Bullet Time: simply put,
arranging a string of stop-motion cameras around a scene or a part of a
scene, which are automatically turned on and off in sequence, and which
can convey the illusion of a super-fast camera movement (a dollying)
around the scene when printed, edited, and projected.
15. CGI, Morphing: simply put, computer-generated
imagery of diverse kinds, and the transformation of a
computer-generated object or entity into a qualitatively
different-appearing object or entity within the single shot.